Beagle puts MobyGames to work from Slack and Microsoft Teams - reading what it needs, drafting the work, and waiting for your nod.
Catalogs all relevant information about electronic games (computer, console, and arcade) on a game-by-game basis. Including release info, credits, cover art and much more!
One thread: ask about your MobyGames in plain language, and Beagle steps in on its own when something moves. The same conversation in Slack, Microsoft Teams, or Gmail.
@beagle what's the latest from MobyGames?
Two updates need you today - both linked below with what changed. The next step is drafted, one nod from going out.
Something new is published - Beagle catches it in MobyGames, pulls what matters, and is ready to summarise it and draft the post. It goes out when you nod, not before.
With MobyGames connected, from day one.
Beagle keeps an eye on MobyGames. When something new is published, it catches it and brings the context to your channel.
It can summarise it and draft the post - then waits for your nod before anything is saved or sent.
Ask "what's the state of our updates?" and Beagle answers from MobyGames and everything else it's connected to, in plain language.
One teammate across both tools. No zap to build.
Yes. Connect MobyGames with OAuth and Beagle works with it from Slack and Microsoft Teams - reading what it needs, drafting the work, and asking before anything goes out.
Beagle watches MobyGames for when something new is published and is ready to summarise it and draft the post. You can also just ask it questions about your updates in plain language.
Every read is scoped to the teammate who asked - Beagle only sees what that person can already see in MobyGames - and nothing is sent or saved until you approve it.
No. Beagle is the teammate in the middle. You talk to it in plain language instead of building and maintaining MobyGames workflows by hand.
